Calm Emotions
2nd-Level Enchantment Spell (Bard, Cleric)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 1 minute
Each Humanoid in a 20-foot-radius A Sphere is an area of effect that extends in straight lines from a point of origin outward in all directions. The effect that creates a Sphere specifies the distance it extends as the radius of the Sphere.
A Sphere's point of origin is included in the Sphere's area of effect.
centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature):
The creature has If you have Immunity to a damage type or a condition, it doesn't affect you in any way.
to the While you have the Charmed condition, you experience the following effects.
Can't Harm the Charmer. You can't attack the charmer or target the charmer with damaging abilities or magical effects.
Social Advantage. The charmer has Advantage on any ability check to interact with you socially.
and While you have the Frightened condition, you experience the following effects.
Ability Checks and Attacks Affected. You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.
Can't Approach. You can't willingly move closer to the source of fear.
conditions until the spell ends. If the creature was already While you have the Charmed condition, you experience the following effects.
Can't Harm the Charmer. You can't attack the charmer or target the charmer with damaging abilities or magical effects.
Social Advantage. The charmer has Advantage on any ability check to interact with you socially.
or While you have the Frightened condition, you experience the following effects.
Ability Checks and Attacks Affected. You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.
Can't Approach. You can't willingly move closer to the source of fear.
, those conditions are suppressed for the duration.
The creature becomes An Indifferent creature has no desire to help or hinder you. Indifferent is the default attitude of a monster. See also Influence .
about creatures of your choice that it's A Hostile creature views you unfavorably. You have Disadvantage on an ability check to influence a Hostile creature. See also Influence .
toward. This indifference ends if the target takes damage or witnesses its allies taking damage. When the spell ends, the creature's attitude returns to normal.
Source: Player's Handbook, p. 249